Patrice Glondu
Designer of impactful and immersive interactive experiences.
Overview
Social Links
About
Hello,
I am Patrice, a Software Developer with over 10 years of experience specializing in Unity, C#, and C++. I have experience creating solid and dependable software for serious games and various software projects.
I’m curious about new technologies like Kotlin and DevOps, always looking to grow my skills and adapt to the evolving tech world.
Focused on clean architecture and agile practices, I enjoy working closely with teams to solve problems and build solutions that truly meet user's needs. I’m committed to learning continuously and delivering work that makes a difference.
GitHub Contributions
Stack
Blog
Experience
Code Log
Current Employer- 
Developed Android mobile applications using Kotlin, delivering scalable and maintainable solutions.
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Implemented local data storage with Room database for efficient offline access.
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Applied dependency injection with Hilt to improve modularity and testability.
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Integrated RESTful APIs to fetch and display dynamic data in real time.
 
- C++
 - Unity
 - C#
 - Kotlin
 - .Net
 - Android
 - Problem-solving
 - System Design
 
CAE
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Joined a cross-functional team working on an aircraft cockpit simulation system.
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Developed scripts allowing the management of 3D graphic elements (Unity), some of which are intended for the graphics team to accelerate development and improve productivity by automating their process.
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Added features for communication and retrieval of video streams from IP cameras to allow.
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Created an Android application allowing you to configure the recording of a video stream on a server as part of a prototype allowing a new low-cost recording approach with similar image quality.
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Created an Android application allowing you to configure the recording of a video stream on a server as part of a prototype allowing a new low-cost recording approach with similar image quality.
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Developed a video cropping system under Android, in order to have a fully customizable application at the user's request.
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Developed VR and WebGL functionalities for a maintenance verification project, always with the aim of innovation, but to show the know-how of maintenance training carried out in VR.
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Analyze technical capabilities and provide optimal solutions.
 
- C++
 - Unity
 - C#
 - .Net
 - Android
 - Problem-solving
 - System Design
 
Valeo
Arkamys
PSA
Thales
Ab2net
Education
Projects(5)
Design and development of immersive virtual reality and simulation solutions for pilot training.
- Unity
 - C#
 - C++
 - Android
 - Visual Studio
 - Git
 - Scrum
 - Kanban
 

